Body Damage: Difference between revisions
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Body damage can be forced manually in {{pll|Sandbox|sandbox mode}} using the {{pll|Comms Radio Cheat Modes|comms radio damage mode}}. | Body damage can be forced manually in {{pll|Sandbox|sandbox mode}} using the {{pll|Comms Radio Cheat Modes|comms radio damage mode}}. | ||
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Damaged vehicle bodies can be {{pll|Servicing Overview|serviced}}. | Damaged vehicle bodies can be {{pll|Servicing Overview|serviced}}. | ||
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[[Category:Servicing|4]] | [[Category:Servicing|4]] | ||
Revision as of 14:40, 12 March 2025
Damage to a vehicle's body most commonly occurs from collisions. Colliding with any vehicle, a buffer stop or another object at too high of a speed, is bound to cause damage.
Most common situations in which collision damage occurs is due to derailing, distracted shunting, badly set up switches and wheelslide. Body damage can also be caused by various powertrain failures that cause parts to fly apart, fire and even explosions.
Damage to a vehicle's body may result in failure of various accessories, such as windows, lights and compressors. It doesn't otherwise affect the moving capability of a vehicle, however.
To ensure safe contact between vehicles, it is recommended not to collide at more than 5 km/h. To help anticipate contact better, there are proximity sensor gadgets.
Body damage of a vehicle is displayed on its ID plate.
Body damage can be forced manually in sandbox mode using the comms radio damage mode.
Damaged vehicle bodies can be serviced.