Body Damage: Difference between revisions
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Damaged vehicle bodies can be {{pll|Servicing Overview|serviced}}. | Damaged vehicle bodies can be {{pll|Servicing Overview|serviced}}. | ||
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{{pll|Cars & Cargo Damage|Cars and cargo}} can be damaged from collisions too. | {{pll|Cars & Cargo Damage|Cars and cargo}} can be damaged from collisions too. | ||
Revision as of 21:22, 17 March 2025
Damage to a vehicle's body most commonly occurs from collisions. Colliding with any vehicle, a buffer stop or another object at too high of a speed, is bound to cause damage.
Most common situations in which collision damage occurs is due to derailing, distracted shunting, badly set up switches and wheelslide. Body damage can also be caused by various powertrain failures that cause parts to fly apart, as well as fire and even explosions.
Damage to a vehicle's body may result in failure of various accessories, such as windows, lights and compressors. It doesn't otherwise affect the moving capability of a vehicle, however.
To ensure safe contact between vehicles, it is recommended to not come in contact at more than 5 km/h. To help anticipate contact better, there are proximity sensor gadgets.
Body damage of a vehicle is displayed on its ID plate.
Damaged vehicle bodies can be serviced.
Cars and cargo can be damaged from collisions too.
Body damage can be forced manually in sandbox mode, using the comms radio damage mode.