Body Damage/zh-hant: Difference between revisions
Created page with "在{{pll|Sandbox|沙盒模式}}中能以{{pll|Comms Radio Cheat Modes|通訊無線電「損傷」模式}}手動造成車體損壞。" |
Created page with "{{pll|Cars & Cargo Damage|無動力車輛和所裝載貨物}}在發生碰撞時也會受損。" |
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{{pll|Cars & Cargo Damage|無動力車輛和所裝載貨物}}在發生碰撞時也會受損。 | |||
{{pll|Cars & Cargo Damage| | |||
在{{pll|Sandbox|沙盒模式}}中能以{{pll|Comms Radio Cheat Modes|通訊無線電「損傷」模式}}手動造成車體損壞。 | 在{{pll|Sandbox|沙盒模式}}中能以{{pll|Comms Radio Cheat Modes|通訊無線電「損傷」模式}}手動造成車體損壞。 | ||
[[Category:Servicing|4]] | [[Category:Servicing|4]] | ||
Revision as of 10:50, 23 April 2025
車輛的車體受損的最常見原因為發生碰撞。以過高時速與任何其他車輛、止衝擋,或任何物體接觸必然會造成損壞。
Most common situations in which collision damage occurs is due to derailing, distracted shunting, badly set up switches and wheelslide. Body damage can also be caused by various powertrain failures that cause parts to fly apart, as well as fire and even explosions.
Damage to a vehicle's body may result in failure of various accessories, such as windows, lights and compressors. It doesn't otherwise affect the moving capability of a vehicle, however.
To ensure safe contact between vehicles, it is recommended to not come in contact at more than 5 km/h. To help anticipate contact better, there are proximity sensor gadgets.
Body damage of a vehicle is displayed on its ID plate.
Damaged vehicle bodies can be serviced.
無動力車輛和所裝載貨物在發生碰撞時也會受損。
在沙盒模式中能以通訊無線電「損傷」模式手動造成車體損壞。